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what is a blackjack mercenary contractor You assume the role of Raif Salih, a Sudanese refugee and ex-soldier, coerced into fighting alongside a mysterious, mercenary organisation.
From a first person view, you will strive to escape a world of violence for private gain, where nothing but greed is sacred.
Through a dynamic economic system, you can purchase or sell equipment, hire new recruits, or accept contracts to gain rewards and further your own, unique narrative.
On the way, you must engage and interact with an assortment of different characters, each desperate to exploit you for their own ends.
Whether you embrace or betray these powers is up to you.
Raif's Story Born in Karthoum, Sudan, Raif Salih became an orphan at the early age of two.
Growing up as one of the poorest people in one of the poorest countries on this planet he basically had no other option than to join the military - the Sudanese Armed Forces SAF.
After years of internecine conflict in East Africa, Ethiopian forces led a major offensive against their neighbours.
Raif understood that even if the Ethiopians relented, there would be nothing left of what he had once called home.
Taking what little he had, he deserted the SAF, slipped through enemy lines, and travelled for weeks on foot through the East Sahara desert.
Eventually, Raif reached Alexandria in What is a blackjack mercenary contractor and secured safe passage to Greece, where he believed he could begin again.
Ended by the Greek military, which quickly suppressed separatists.
Ended by EUROFORCE est.
Altis is now independent from Greece but remains part of the European Federation.
Establishment of a combined European military force EUROFORCE.
CSAT supported the Islamic movement with weapons, supplies and training.
Six atomic warheads followed by more than 500,000 troops bypass the defence shield and hit the World blackjack tournament chips west coast.
Los Angeles, San Francisco, Portland and Seattle are inhabitable for years.
European allies deny direct military help for fear of retaliatory nuclear strikes.
Large parts of the American military, as well as ordinary citizens, went underground and formed a resistance.
The EF manages to cut a deal with CSAT and brings in observers and financial and medical aid.
Along with supply packages, weapons and ammunition for the resistance are smuggled into the country.
CSAT forces sweep throughout the whole of the Middle East, stopping short of seizing the Republic of Turkey.
Both the European Federation and CSAT offer financial packages and membership, but also threaten Turkey with sanctions and embargoes.
The European Federation declares trading embargoes and sanctions.
CSAT forces launch joint, large-scale manoeuvres with Turkish forces in the Aegean Sea.
Tensions grow daily until the non-aggression pact crumbles.
EUROFORCE AA-Defences accidentally shoot down a CSAT reconnaissance jet above the island of Altis, Greece.
EUROFORCE troops manage to push back the attacker but suffer heavy casualties.
CSAT retreats stating that General Reza went rogue and issued the attack without official orders.
They maintain that the non-aggression pact is still in force.
Ultra-nationalists use the anger and poverty of the population to trigger an all out war between the Altis Armed Forces and EUROFORCE.
European troops however, are ill-equipped and hastily retreat from the now independent Republic of Altis.
Failing to guarantee stability and safety, the AAF invite Private Military Contractors to deploy throughout the country.
DO NOT start the campaign with mods, save and then continue later without using the exact same mods for obvious savegame issues.
Any mod use at your own risk.
How to Install Non-Steam Campaign PBO Version: Campaigns dir ".
Non-Steam Addon Version: Copy the MERCS folder to your Arma 3 dir ".
Steam Addon Version: Subscribe to the steam workshop entry and launch it as addon with the BIS launcher.
Still breaking parts of the campaign.
No attachements due to poor documentation.
Seems like this mod is buggy, description texts are sometimes wrong and it causes missing image errors.
PBO to Addon format.
PP-Effect prototyped in all missions.
Players from versions 0.
Shouldn't be an issue if I got BIS' new DLC policy right.
Hopefully this fixes the problem users with certain resolutions had.
Players who played v0.
First mission will clean garbage from ealier version.
Restart of the whole campaign required.
I recommend to run this campaign in stable branch!
Tested with Arma 3 v1.
This is caused by a messed up aiming AI which constantly drifts away from this web page assigned target.
I'm researching ways to rebuild this mission.
If they can't continue they get deleted sometimes which breaks the mission flow.
Sometimes he follows after a few regroup commands.
I recommend turning down the core functions first.
You are free to take or change anything you can use, just give me a mention in the credits.
All authors of third party content gave me permissions to use their works in the MANW Contest.
Not saying you don't, but it's a good idea to document.
I'll be playing this asap.
They're not altered in functionality, sometimes I just wrote a "wrapper" or changed some paths to make them compatible with my CfgFunctions and directory structure.
Since I took this stuff from the creator's releases I don't see any reason to not use them as long as I give credits.
That's at least my understanding but I'm no lawyer so I might be wrong here.
And the Arma license thing originates in the fact that I use stuff from their published data packages and the license flow chart said I have learn more here publish it with this specific license.
Alright I got a chance to play, and I'm very impressed with what you've made so far.
I really like your conversation system with the rendertotexture talking what is a blackjack mercenary contractor, very smart!
I enjoyed what I played a lot thus far.
You've succesfully allowed us the players to choose the missions from the hub, and even give the tools required provided I've the money.
It all just fits nicely in the world you created and makes great use of the sandbox nature of Arma 3.
I feel BI themselves could take some cues on how to improve their own campaign as I thought they've made theirs too linear while the truly interesting freeform bits like the scouting missions and the hub were underutilized.
I'm happy someone picked up on that.
I hope you'll make some voiceovers as that felt as one of the obvious thing missing to elevate it even higher.
For the rest I only noticed a few misspellings, and no real major problems in my first playthrough.
I look forward to your progress.
The hub and shop system were a piece of work, I can tell you.
The little pic-in-pic effect was originally not my idea.
Then I and worked the idea into it.
I plan on expanding the hub surrounding stuff more.
Maybe having some bandits lurking in the villages and more random loot have to write my own random loot spawner as I'm not happy with the published solutions so far.
Oh, and there's still this story one of the mercs at the campfire told me once.
Word says a bank robber, fleeing from the police, crashed his helo into the sea near the Stratis coast.
The wreck was found but not the suitcase with around 1.
If I decide to do that, then once the editing part is done as little extra.
I see your point though and thought of a Morrowind-like system: One-liners and all non-dialog conversations will get some voices and the longer texts in the big dialog window will stay silent.
I try to use consequently British English but as I'm not a native speaker I likely get some stuff wrong some time.
Notepad++ checks for British English spelling but I don't know how reliable that is.
Please let me know if you find something concrete so I can fix it.
Hi IndeedPete, Thanks for the PM and I wanted to let you know I'll be giving this a good test soon.
I did play a bit earlier, but it won't work very well due to all the broken driving in the game.
I can't go back to stable because the thing I'm working on won't load on stable, so I'll wait until they get the WP's sorted out on DevB.
What I saw I liked though, nice PIP cameras on the subtitles.
There's a little typo I saw in the text when you're in the boat at the beginning.
It was something like "I have enough" when it should have been "I have had enough".
CSAT supported the Bosniak movement with weapons, supplies and training.
Oh, I'd like to hear more about these ; As for the actual campaign, you have my vote and support.
I what is a blackjack mercenary contractor to switch back to stable, hence the recommendation to do so.
Take your time, it won't run away.
I'm really into getting this right.
I didn't excited genting blackjack rules opinion that you native speakers say "I have had enough" instead of "I have enough.
It works both ways in German: "Ich habe genug.
I guess you're talking about the Balkan conflicts?
I needed some background conflict for the Croatian buddy who shares the name with a quite famous basketball player.
Croatia is awesome, I've what is a blackjack mercenary contractor the last five months there!
Beautiful country, nice people and the girls.
Anyway, back to topic.
Germany took a beating too in this background story.
I guess you're talking about the Balkan conflicts?
I needed some background conflict for the Croatian buddy who shares the name with a quite famous basketball player.
Croatia is awesome, I've spent the last five months there!
Beautiful country, nice people and the girls.
Anyway, back to topic.
Germany took a beating too in this background story.
I haven't finished the whole campaign, so I don't really know the story about it that well if there is any.
A lot of people imagine a war in former Yugoslavia without actually knowing much about how it is here :rolleyes: I doubt a war is going to happen here soon, especially not in two or three years.
And I don't think Croatia minds abuse that much, it's already suffered quite a lot!
There's still a lot to do regarding unemployment, poverty and ethnic tensions.
Anyway, enough off-topic, what I saw from the Balkans was great and definitly worth visiting!
It comes with some major changes regarding the technical background, a few new features and a partly reworked intro.
However, this update contains no new content.
Also, because of the technical changes you have to restart the whole campaign once you've installed this update.
Updated parts listed below.
First mission will clean garbage from ealier version.
Restart of what is a blackjack mercenary contractor whole campaign required.
Players using the addon version will face problems.
Officially, this campaign does not support any mods.
I'm researching ways to rebuild this mission.
I'm not sure yet how to solve this issue.
License Content created by IndeedPete is published under the "Arma Public License Share Alike APL-SA ".
You are free to take or change anything you can use, just give me a mention in the credits.
All authors of third party content gave me permissions to use their works in the MANW Contest.
Download I hope you enjoy it and don't forget to if you like check this out you saw so far!
Basically, you are building up on the most awesome aspect of ArmA 3 campaign - having an actual base where you come back after each mission, having an absolute freedom sort of in choosing when to begin the new mission and with what equipment.
And this, sir, is just pure gold.
I loved every moment so far part of if is probably the fact that Ive just finished the last series of 24 a few weeks ago, getting ready for the new one, so the german guy with his phone was a nice little touch for me :D.
In terms of the story: I know this is ArmA, so basically the player immersion possibilities are limited, but since your system of conversations works so nicely, it would be great to work on it a little bit more in the beginning.
You know, it all happened a little bit too fast and I can hardly imagine just accepting my new "job" that easily.
That said, it would at least be nice touch to somehow give the player a choice right after leaving the boat - you either accept right away so problem solved, but I can imagine only few players would do thatwhat is a blackjack mercenary contractor alternatively, there will be some option for creating a distraction, using it to attempt an escape so you build up resistance in the player, but they will end up wounded in the base anyway, finally coming to a full understanding that they either do that, or die.
Plus, a bit of polish to dialogues and such voices would be cool, but I can understand how complicated it is to do this right.
I mean, I love the way you did it, its just that it has even more potential in it - to be a truly gripping background story.
You have my votes and neverending support here and everywhere.
I want to play this source to an end and see continue reading I make a millionaire, a free man or just another rotting body in the mercenary battlefield.
That's more than one simple man like me can take!
If you have questions on how to integrate them into the shop system feel free to ask.
But I've just a what is a blackjack mercenary contractor an idea!
Maybe I should do another spin-off some time, a customisable hub with shop system, conv system etc.
Please let me know what you think!
Yes, I loved 24 too.
Nothing ever reached the twists in the first season.
But I what is a blackjack mercenary contractor they finish the movie to give Jack Bauer and the whole concept the honorable death it deserves!
I'm working on the introduction.
I want to make it more believeable but not too long, so I don't scare off "casual" players.
The new skipping mechanics allow players to skip the talking, that's at least some progress on the casual side I guess.
Awesome game, I nearly shit my pants crawling through the VC tunnels.
And then the damn radio didn't work.
It was one of the most check this out and awesome game experiences in my youth.
Next to Diablo II and Doom 3.
Anyway, I'm working on it as often as I can!
Keep playing and throw in feedback - everything is appreciated!
Feel free to follow me on or like my page on.
Or was it the other way round?
Below are two new development snapshots introducing a new character - the grumpy looking bald guy on the left.
Unfortunately, he's working for a rivalling merc band.
Would you try to get in his way even if that means to compromise the joint operation to re-take the AAF tank depot captured by FIA "terrorists"?
With the coming update several fixes as well as likely some new Alpha content will be released.
Among the additions will be an enhanced HUD option.
If you're wearing the glasses you can activate the enhancements via TacPad finally found some buttons to fill the empty space.
Finally "Details" will gather additional information like name, faction, health, armament etc.
It's all just quickly prototyped and bears a lot of potential in my opinion.
I have to do some more research about performance impact and additional functions like nightvision, thermal imaging, zoom, beauty and more.
But the current state should already offer some vast advantages on the battlefield as well as new mission possibilities.
Players who played v0.
However, players from v0.
Three new contracts are available, one of them already slipped through in the last update - this was not intended!
But the biggest feature should be the "Glass" - a framework for utilising the Tactical Glasses and Tactical Shades.
If you wear one of them you're able to activate a three-packages-based HUD enhancement system via TacPad Radio-0-8-1 during a mission.
A word of warning: This system is as Alpha as the rest and has some flaws as well as significant performance impact when dealing with large amounts of objects.
Disabling some features might increase performance in certain situations.
Only works if you have no NVGoggles equipped.
Hopefully this fixes the problem users with certain resolutions had.
Players who played v0.
I recommend to run this campaign in stable branch!
Tested with Arma 3 v1.
Players using the addon version will face problems.
Officially, this campaign does not support any mods.
This is caused by a messed up aiming AI which constantly drifts away from the assigned target.
I'm researching ways to rebuild this mission.
If they can't continue they get deleted sometimes which breaks the mission flow.
Sometimes he follows after a few regroup commands.
Haven't found a good approximation yet.
I recommend turning down the core functions first.
It didn't do that in my test mission.
Download Don't forget to: Have fun with the new update and I'm hoping for some criticism!
So, for those of you who are still uncertain if they should try M.
I recommend watching it.
I realise that there's not that much action and explosions around but it shows some basic prinicples and features of the first tutorial mission.
I find it amazing to see how others play my content and how they approach my missions.
It's simply invaluable to a developer to actually see how users react to different situations.
In a perfect world I had a bunch of testers I'd observe and research face-to-face to improve the quality of my content.
Anyway, have fun with https://bannerven.com/blackjack/21-blackjack-secrets.html />Bohemia Interactive® is a registered trademark of Bohemia Interactive a.


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