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🍒 US20060043671A1 - No-crap craps: crapless craps done right - Google Patents

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Two of the best bets you'll find on the craps table are in the areas marked “pass”. In reality, the odds are always 1.41% against the shooter and in favor of the. Click to Play!

You can be a “wrong bettor” and wager on the don't pass line, playing against the shooter (and with the house). The don't pass bet is the. Click to Play!

When betting against the shooter, a seven-out after point 11-or-12 pays half. The result. The principal bet in craps, known as the pass line bet, works as follows. Click to Play!

The Wizard of Odds answers readers' questions about Craps.. What happens to a place bet to win on a six if the shooter makes his point other than six?.. $10 on the do, and then when a point comes out I lay full odds against the number. Click to Play!


Craps Lingo and Terminology


Don't Pass Bet – Made on the come out roll, the “don't pass” bet is the opposite of the pass bet. You are betting against the shooter. The don't pass wager has.
Thread: Craps- betting against the dice. After the point is up, the don't pass bets wins if the shooter rolls a 7 before making the point.
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Win with Darkside Craps


Application Firewall Error Craps bet against the shooter


many magical practices in their betting and shooting that make little sense to an outside observer (the.. ity is two to one against the shooter making a "point" of ...
When playing craps online, bets are made on the outcome of the dice roll.. Choosing to bet on the Don't Pass line means you are betting against the shooter.
Craps. Craps is considered any dice rolled totaling 2, 3 or 12. You can then back up your bet by laying (betting against the shooter) the odds on the Point.



Application Firewall Error


craps bet against the shooter
Thread: Craps- betting against the dice. After the point is up, the don't pass bets wins if the shooter rolls a 7 before making the point.
Island Resort & Casino's Craps tables offer action packed entertainment.. opposite of the pass line bet, the don't pass line is a bet against the shooter's ability ...

craps bet against the shooter Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.
Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.
However, it has several serious drawbacks that have prevented it from achieving significant popularity with the gambling public.
No-Crap Craps is a modification of Crapless Craps created to overcome these shortcomings.
This aim is achieved by regarding every number except 7 as a point number, but with numbers 2 and 3 grouped together as 2-or-3, and numbers 11 and 12 grouped together as 11-or-12.
When betting against the shooter, a seven-out after point 11-or-12 pays half.
The result is that the house advantages of the pass line bet and the don't pass bet are exactly those of standard craps.
Description This invention relates to the field of games, specifically to games played with dice, and more specifically to the casino game of craps.
The principal bet in craps bet against the shooter, known as the pass line bet, works as follows.
If 7 is rolled before the point is repeated, the bet is lost.
The pass line bet pays even money.
In the latter case, a new shooter takes control of the dice.
Since most players at the craps table bet with the shooter, the shooter is motivated to craps bet against the shooter as many and lose as few pass line bets as possible before the inevitable seven-out.
Rolling a craps number on a come-out roll is therefore something almost every shooter wants to avoid.
what free online slot wheres the gold agree game is not patented its first usage was prior to 1981 in illegal private gamesbut its name is a registered trademark, owned by Bob Stupak reg.
The idea behind Crapless Craps is that, if, by a minor change in the rules, the possibility of losing a pass line bet on the come-out roll could be eliminated, the game would be considerably more enjoyable.
Similarly, 11 is no longer an automatic winner for the pass line bettor, but becomes a point.
Consequently, the rules for the pass line bet are as follows.
On the come-out roll, there are two possibilities.
If 7 is rolled, the pass line bet is won.
If any other number is rolled, namely 2, 3, 4, 5, 6, 8, 9, 10, 11, or 12, that number becomes the shooter's point.
If the click the following article is repeated before 7 is rolled, the bet is won.
If 7 is rolled before the point is repeated, the bet is lost.
The pass line bet pays even money.
Unfortunately, there are three serious drawbacks to Crapless Craps, which have relegated the game to an insignificant role in the world of casino gambling.
For example, it is currently offered at only one Las Vegas casino.
The three drawbacks are the following.
To bet against the shooter, one makes a don't pass bet, which is the reverse of the pass line bet i.
In Crapless Craps, there is no don't pass bet, so one is obliged to bet with the shooter.
In Crapless Craps, if the point 2 or the point 12 is established, the shooter has only a 1 in 7 chance of this web page his pass line bet.
This is only marginally better than losing with certainty on the come-out roll.
In Crapless Craps, the house advantage for the pass line bet is 5.
In a fast-paced game such as craps, this distinction is huge and is largely responsible for the game's lack of success in the casino marketplace.
In short, the game is widely regarded as a sucker game.
No-Crap Craps preserves the desirable features of Crapless Craps and completely avoids the three serious drawbacks just mentioned.
The house advantage for the don't pass bet is 1.
In fact, a glance at the layout should make the game almost self-explanatory to those already familiar with standard craps.
Thus, there are eight, not ten, point numbers: 2-or-3, 4, 5, 6, 8, 9, 10, 11-or-12.
If 7 is rolled, the pass line bet is won.
If any other number is rolled, that number becomes the shooter's point.
If the point is repeated before 7 is rolled, the bet is won.
If 7 is rolled link the point is repeated, the bet is lost.
The pass line bet pays even money.
The house advantage for the pass line bet is 1.
The don't pass bet is the reverse of pass line bet i.
This is of check this out only the preferred embodiment of the new layout.
Thus, there are eight, not ten, point numbers: 2-or-3, 4, 5, 6, 8, 9, 10, 11-or-12.
If 7 is rolled, the bet is won.
If any other number is rolled, that number becomes the shooter's point.
If the point is repeated before 7 is rolled, the bet is won.
If 7 is rolled before the point is repeated, the bet is lost.
The pass line bet pays even money.
The pass line bet will be won if 11 or 12 is rolled before the next 7.
The chances are 1 in 3.
Similarly, if 11 is rolled on the come-out roll, the shooter's point is 11-or-12.
Again, the pass line bet will be won if 11 or 12 is rolled before the next 7.
This is easy to see.
The only differences between the pass line bet in No-Crap Craps and the pass line bet in standard craps occur when 2, 3, 11, or 12 is rolled on the come-out roll.
The don't pass bet is the reverse of pass line bet i.
Often the house advantage for the don't pass bet in standard craps is quoted as 1.
This assumes that a tie does not resolve the bet but merely delays its resolution until a win or a loss occurs.
If a tie is considered as a legitimate resolution of the bet, then 1.
To see this, one proceeds as in the case of the pass line bet.
Similarly, don't come bets are defined exactly as are don't pass bets, except that they are initiated after the shooter has established a point.
This is exactly as in standard craps.
The odds multiplier m, which specifies the maximum size of the odds bet relative to the base bet, is chosen by the casino.
The only new feature in No-Crap Craps is the two new point numbers 2-or-3 and 11-or-12.
In both cases the odds bet pays 2 to 1 if the original bet is a pass line or come bet, 1 to 2 if it is a don't pass or don't come bet.
In other words, these two new point members are treated just like number 4 or number 10.
These are all treated exactly as place bets, buy bets, and lay bets on 4 or on 10 are treated.
The No-Crap Craps betting layout has two small but important changes from the standard one.
There are two extra boxes for the two new point numbers 2-or-3 and 11-or-12.
Thus, eight point boxes must take the place of the six point boxes and the don't come box in standard craps.
This can be done by extending them a bit further into the center section of the layout, just as is done in Crapless Craps with its ten point boxes and no don't come box.
The don't come box in No-Crap Craps can borrow some of the space used by the come box.
Its advantages can be summarized as follows.
Specifically, there is a come-out craps bet against the shooter on which 7 results in a win for the pass line bettor and any other number establishes a point.
In the latter case, the pass line bet is won if the point is repeated before 7 is rolled, and is otherwise lost.
Just as in Crapless Craps, there are only two possibilities on the come-out craps bet against the shooter Either the pass line bet is immediately won or a point is established.
Also available are don't come bets, odds bets associated with don't pass bets and don't come bets, and lay bets.
The corresponding figure for Crapless Craps is 1 in 7.
The house advantage for the don't pass bet is 1.
This is important, in order for the game to be regarded by the gambling public as a viable alternative to standard craps.
Combined with advantage bit may well be regarded not just as a viable alternative, but as a preferable alternative.
In fact, a glance at the layout should make the game almost self-explanatory to those already familiar with standard craps.
Indeed, the eight point numbers appear explicitly on the layout.
This explains the pass line and come bets.
The only other new bets, the two new odds bets and the two new place, buy, and lay bets can be easily explained by saying that they are just like the corresponding bets on 4 or on 10.
Consider first the case of m-times odds associated with a pass line bet or a come bet.
The house advantage of 1.
For single, double, and triple odds, the figures for No-Crap Craps with those for standard craps in parentheses are 0.
In particular, No-Crap Craps has a smaller house advantage when the odds factor is the same.
For this reason it is recommended that casinos use the same odds factor at No-Crap Craps as they do at standard craps.
It will soon become common knowledge that No-Crap Craps gives the player a slightly better deal, although it will not actually cost the casino anything.
The house advantage of 1.
In standard craps, this is 1+m.
For single, double, and triple odds, the figures for No-Crap Craps with those for standard craps in parentheses are 0.
From some players e.
Thus, the shooter's hand is slightly shorter on average, although, by way of compensation, there are no losing pass line decisions prior to the seven-out.
Clearly, there are a number of other ways of accomplishing the same thing.
The scope is determined solely by the appended claims.
Claims 2 d declaring that any other number on said come-out roll establishes said shooter's point, with the provision that numbers 2 and 3 are grouped together as 2-or-3, and numbers 11 and 12 are grouped together as 11-or-12; e declaring that, following the establishment of said point, repeating said point before 7 is rolled results in a win for said bettor, whereas rolling 7 before said point is repeated results in a loss for said bettor; whereby said pass line bet cannot be lost on said come-out roll and offers the same advantage to the house as does the pass line bet in standard craps.


Betting against the 36 roll challenge - (Blue collar sports)


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Don't Pass Line: Don't Craps bets are the opposite of Pass line bets. When casino make a Don't Pass bet you are betting betting against the shooter.


COMMENTS:


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07.06.2020 in 04:55 Zujin:

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Total 4 comments.